tisdag 19 maj 2015

FPS controller


To make the environment interactive we had to make a choice between steering a character or making the actual environment interactive (pick up blocks etc.). We chose the former.

We added collision boxes to the different objects (walls, boxes) to make our first person controllable camera be able to use the Cornell Box as an interactive environment. We then used the standard FPScontroller asset in Unity to make this first person controllable character.




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